Ablative Parma Magica

The Thorendon Saga will be using an Ablative Parma, as opposed to the "all or nothing" magic resistance in the current rules. Instead of facing two possibilities (total success or total failure), the Ablative Parma rules will allow for partial protection against spells. It will also permit a parma to be slowly burned away by minor spells, which means that powerful Arch-Magi are no longer immune to attacks from lesser wizards.

Mechanics

Resisting Hostile Magic

The Penetration Totals of incoming spells are compared to the Magic Resistance of the wizard.

Penetration vs Resistance
Parma Damage
Spell Effects
less than half
none
none
less than total
Penetration Magnitude
none
equal or greater
Penetration Magnitude
partial effect
greater than double
Parma blown down
full effect

Damage to the Parma Magica

Damage to a wizard's Parma is subtracted from the Parma Resistance total (Parma Skill X 5), not from the Parma skill itself. When the Parma Resistance has been reduced to 0, his Parma is effectively gone, and the wizard is affected by magic as if his Parma was not in place (ie, Resistance is Form Bonus only).

To counteract Parma damage, a mage can spend a round strengthening his Parma. A wizard can add points to his Parma Resistance equal to his Parma Magica skill each round until his Parma Resistance is at full strength. Strengthening a Parma requires concentration and will be unsuccessful if the wizard is interrupted (use Concentration Table for spellcasting).

Impact of New Rules

These new rules will result in the following changes:


based on the work of Matt Seidl and Soraya Ghiasi